The Clan Da Killars - {DK} - Halo CE - Mac



 
HomeCalendarFAQSearchRegisterMemberlistUsergroupsLog in

Share | 
 

 Sacred Grove V1

Go down 
AuthorMessage
Kayar
Hunter
Hunter
avatar

Number of posts : 51
Age : 27
Localisation : U.S.A.
Loisirs : Well I wish I took french now
Registration date : 2007-05-30

PostSubject: Sacred Grove V1   Sat Oct 06, 2007 6:00 pm

Yes, it's that time again folks! New mod, by Kayar!
Straight from the readme:

readme wrote:

Sacred Grove V1

Hello to anyone who happens to be reading this!

I have recently been leading a very stressful, painful life, since around a month or less ago. At the time I had begun making this mod. It originally started, as all my mods do, as an experiment. It later became my escape from the crap I've been going through, and so I decided to make it a peaceful little sanctuary...

...inside which you can now completely wreak havoc and own each other with the various new additions to the map!

These include but are not limited to:

-Trees. Lots of trees.

-Liquid sunshine. You'll see what I mean.

-Bouncy, colorful projectiles with which to kill each other. Aren't they pretty?

-Flying warthogs, and no vehicle ceiling.

-Various other interesting projectile changes.

-Different weapon placements, as well as new weapons.

These are just a few changes. You'll have to see the rest for yourself.

Note(s): One of the bouncy projectiles is just for looks and does not hurt people. Saying this so that no one yells at me later. Also, if you use a game type (not included) that allows for use of ghosts and scorpions, those have been modded slightly too. And no, you aren't going crazy, but the scorpion doesn't move. For use as a turret, since I hate tank noobs.

Enjoy!

And a few screenshots...






Get at http://hosted.filefront.com/kayar
Back to top Go down
View user profile
 
Sacred Grove V1
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Clan Da Killars - {DK} - Halo CE - Mac :: Sector Halo Public :: Modding :: Mods-
Jump to: